Rabu, 25 Maret 2015

1.       Kelas “Mahasiswa.java”
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */

package mahasiswa;

/**
 *
 * @author Fajar
 */
public class Mahasiswa {

    //variable instan  
    String nama;
   
    //methode
    void isiNama(String nama)   {
        this.nama=nama;
    }
    //methode
    String tampilkanNama(){
        return this.nama;
    }
    public static void main(String[] args) {
        // TODO code application logic here
    }
   

}



1.       Kelas “PenentuAkses.java
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */

package mahasiswa;

/**
 *
 * @author Fajar
 */
public class PenentuAkses {
    public static void main (String [] args){
        Mahasiswa saya = new Mahasiswa();
        //Mengisi variable instan
        saya.isiNama("Hariyadi Faja Nugroho");
        //Menampilkan nama melalui variable
        System.out.println(saya.nama);
        //menampilkan nama melalui pemanggilan methode
        System.out.println(saya.tampilkanNama());
    }
   
}




1.    Kelas Lingkaran.java
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */

package mahasiswa;

/**
 *
 * @author Fajar
 */
public class Lingkaran {
    private double radius;
    String ambilPhi;
   
    //methode
    void isiJariJari(double radius){
        this.radius = radius;
    }
   
    private double ambilPhi(){
        return 3.14;
    }
   
    public double hitungKeliling(){
        return 2*ambilPhi()*radius;
    }
}
   
}




1.    Kelas PenentuAksesMethod
/*
 * To change this license header, choose License Headers in Project Properties.
 * To change this template file, choose Tools | Templates
 * and open the template in the editor.
 */

package mahasiswa;

/**
 *
 * @author Fajar
 */
public class PenentuAksesMethod {
    public static void main (String [] args){
       
        Lingkaran bulatan = new Lingkaran();
       
        //mengisi jari-jari lingkaran
        bulatan.isiJariJari(10);
       
        //menampilkan keliling lingkaran
        System.out.println("Keliling = "+bulatan.hitungKeliling());
       
        //menampilkan nilai Phi
        System.out.println("nilai Phi = "+bulatan.ambilPhi);
    }
   
}

Tidak ada komentar:

Posting Komentar